Tag Archive for: Productivity

It’s very easy to throw terms around in our (or any) industry. In our hurried culture, we latch onto words or phrases that may not fully encapsulate their original intent. I’m afraid that is what has happened to the label of “software engineer”. And it has not been without consequences.

I believe the real, working definition of what a software engineer truly is has been diluted. Some of this could be that the title has been overused by people who have little knowledge of what makes an engineer an engineer. Part of it, too, could be that it has become a marketing or recruiting phrase (let’s be honest, just stating you have “programmers” or “developers” doesn’t have the same prestige as “software engineer”). As soon as one company begins using “software engineer” to describe their employees, the floodgates are opened for other businesses to begin doing the same. The term quickly becomes meaningless.

Software development is still a relatively young industry and is one that has evolved quickly during its short history. So, it’s not surprising that we have informally adopted varying terminology. But as our industry continues to mature with formal accreditations and recognition of skills, it’s important to be aware of what we’re implying with the words we use and titles we assign (especially when we begin appropriating terminology from existing disciplines for use in our own industry).

What I’d like to cover here is what we at Don’t Panic Labs believe a software engineer is and what we mean when we say it. Hopefully, this will force us to be more deliberate about its definition and highlight the differences that separate developers from software engineers. And even more, we can bring some awareness to what we call ourselves and the potential ramifications of doing so incorrectly.

A Little History

In the short history of software development, the act of writing code has suffered from a lack of awareness around what is truly required to create a functional, understandable, and maintainable codebase. In some ways, this is due to the industry seeing developers as just coders.

Since the beginning, we, as an industry, have had little understanding of what solid software design principles look like in action. We code it, release it, patch it, update it with new features, and then repeat the process. Code and fix. Code and fix.

But that all comes with a cost. In the 1980s, a few people began advancing ideas that software development should be treated as a discipline like any other engineering-based vocation. Sadly, it hasn’t caught on as quickly as it should have.

Regardless of how far we’ve come, we still have an identification problem when we label all developers as “software engineers”. It’s not only unfair to actual engineers, it implies something that is not true.

As we at Don’t Panic Labs see it, you have four basic levels: the developer, the software engineer, the senior software engineer, and the lead software engineer/software architect.

The Software Developer

The definition of a software developer is the widest of the four we’re covering here. At the risk of sounding like I’m reducing the role of developer, what I’m listing here is what I consider the bare minimum of what we’d consider a developer at Don’t Panic Labs.

We see the act of writing code analogous to the process of manufacturing a particular product. While it requires specialized knowledge and skills, it does not involve any design. Developers are the construction workers, the heavy lifters, the folks who bring the ideas into reality.

A developer is a person who understands the programming languages used, has a grasp of coding best practices, and knows the tech stack of their project’s requirements. However, they are not the people who created the plans and thought through the various scenarios that could arise.

The Software Engineer

To me, the difference between a developer and a software engineer is analogous to the difference between the person working on the factory floor (the developer) and the manufacturing supervisor. While the former does the actual work, the latter ensures the directions and plans provided for manufacturing are correctly executed and that any ambiguities or adjustments are identified and dealt with. To perform in this role, it is essential to be able to communicate and collaborate as well as possess a working knowledge of design principles and best practices.

In our world of software, the role of software engineer includes all of the software developer’s skills as well as consistently demonstrating great attention to detail. This person also looks for opportunities to use and execute appropriate engineering techniques such as automated tests, code reviews, design analysis, and software design principles.

From a maturity standpoint, the software engineer is also someone who recognizes when their inexperience is a factor and proactively reaches out to more senior engineers for assistance or insight. This is where one’s ability to collaborate and communicate should be evident.

The Senior Software Engineer

A senior software engineer must be all that is listed above, but also be someone who can mentor younger programmers and engineers (e.g., young hires, interns) to improve their skillsets and understand what goes into design/architecture decisions. They also help fill in the gaps left by an education system that focuses on programming skills and not software design knowledge. To do this, they need the ability to articulate and advocate design principles and recognize risks within a design and project.

A senior software engineer is also expected to be able to autonomously take a customer problem all the way from identification to solution and is uncompromising when it comes to quality and ensuring integrity of the system design.

Senior software engineers are your best programmers. But just because a person is a great programmer does not mean they can decompose a system into smaller chunks that can then be turned into a solution. That is the main requirement of a lead software engineer / software architect.

The Lead Software Engineer / Software Architect

What makes a lead software engineer/software architect is the thinking, the considerations, the design behind the code, the identification of tradeoffs, and all of what must come together before any code is written.

Being a lead software engineer is not so much about “fingers on the keyboard”. Their focus is on the design of the system that will get fingers on the keyboard later. But before any of that happens, the lead software engineer must scrutinize and evaluate all big picture elements. The design that comes from this effort should produce a clear view into all the considerations, anticipate most of the problems that could come up, help ensure that best practices will be adhered to along the way, and, maybe most critically, enable the system to be maintainable and extensible as new and changing requirements appear. In other words, the design must enable sustainable business agility.

Once the system design (or software architecture) is in place, it is the lead engineer who owns the “big picture” and ensures that the development and detailed design decisions that ensues is consistent with the intent and principles behind the original design. Without the constant nurturing and maintenance of overall design integrity, the quality of the system design will rapidly decay. I strongly believe this responsibility should not be shared but rather should be owned by the lead software engineer.

The Future

So now that I’ve laid out how we at Don’t Panic Labs view developers and engineers, there’s something else we believe is also important and must be addressed if we are to move forward as an industry: education.

I often speak about how we aren’t educating our future developers and engineers. I’ve even written a post about how we’re failing. The problems we will be solving in the future (or now, one could argue) will require more than the “construction worker” developers we’re cranking out of our educational institutions today. While we need our developers to construct the code, we need more engineers equipped and educated to effectively think about that code before a single keystroke lands. As the complexity of our systems increases, so too is our need to ensure we’re anticipating the problems we may come up against and building sustainable systems.

This is no different than if – using building construction as an analogy – we only were educating our carpenters, plumbers, electricians, and welders without considering the need for engineers who create the plans for these folks to follow. As technologies and materials improve, engineers must be able to leverage these advances and make the necessary adjustments. Otherwise, workers will be left using the same old methods or, worse, making their own decisions in a vacuum and possibly creating a worse (or dangerous) situation for everyone. Without the high-level vision and insight provided by an engineer, the whole industry is held back.

As our world continues to run at full speed toward a future more reliant on ever-evolving technologies, the need for properly-trained engineers (who are educated based on a standardized set of requirements) will continue to grow.

And with that comes the need for a better understanding of the roles that comprise development teams. Whether one’s role is a developer, software engineer, senior software engineer, or software architect, the distinctions are as important as the work they do. We already know that following the current path inevitably leads to chaos.

That’s something our world cannot afford.

 

 

This post was originally published on the Don’t Panic Labs blog.

I was talking with a colleague recently who is part of an organization that has recognized that their development processes, culture maturity, etc., was holding them back. The conversation went something like this… “As a developer, I would see Don’t Panic Labs as a dream job given the emphasis and adherence to consistent software design and development principles as part of the culture. What advice would you tell someone who wanted to achieve the same within their organization?”

Oddly, I had not been asked this question directly before. The short answer I gave him was that they had to find a passionate, strong leader who could come in and convince everyone of the better way and get everyone on board. This leader would need to be maniacal about insisting on no compromises when it comes to the processes and principles that will achieve these cultural changes.

An analogy that came to mind was that of a college football team (seems natural given my location here in Lincoln and being a Husker football fan). Imagine you have assembled 22 talented college-level football players (11 for the offense and 11 for the defense). Each of these players have experience playing the game, have had success on previous teams, understand core concepts of strategy, teamwork, technique, etc. They have probably watched quite a bit of football and seen how high-performing teams and players have played. They probably have some athletes they look up to and aspire to emulate on the field.

Now, imagine you took these 22 players and sat them down on a Monday and told them they would be playing Nebraska on Saturday. They need to do whatever they need to do and, oh, by the way, there is no coaching staff. Could you imagine what the result would be? At times you might see something that resembled football but, in general, it would look chaotic. Despite having similar player talent, Nebraska would absolutely pummel them. Why? The quality of coaching at Nebraska will enable them to play as a team and within the context and vision of how they execute their offense and defense. Our team, without any clear vision, concept, or plan for offense and defense would likely look like 11 individuals who are not on the same page – which is what they are.

Now, imagine you took a group of talented programmers with similar levels of experience and understanding and did the same thing – tackle a complicated system to design, build, and maintain. Software development is a team sport and without an experienced leader or coach with a clear vision who can get the team performing together and within the constraints of the design of the system, you will get a system that looks like it contained the designs and ideas of everyone on the team – chaos.

Not every football coach can be successful at every level of football. The higher the level (youth to professional), the more capable the coach and coaching staff needs to be to get the most out of their talent and to compete. The same is true with software systems. As systems become more complex, there are more requirements for discipline, organization, depth of understanding of key concepts, experience, and attention to detail by the technical leadership.

Building a high-performing team that can successfully design and create complex systems with conceptual integrity of design and sustainable agility requires an experienced, qualified leader who can both design complex systems as well as lead and inspire the team. In other words, you need a head coach. Without this, you will have chaos.

 

 

This post was originally published on the Don’t Panic Labs blog.